ICA Game Studies 2024 Preconference: Games in a Time of Crises

Organized by Brendan Keogh (Queensland University of Technology), Benjamin Nicoll (Queensland University of Technology), and Maxwell Foxman (University of Oregon)

Queensland University of Technology, Brisbane. Tuesday 18 June. 9:00 AM AEST in Person

The preconference will take place in room 419 (The Forum) of the P-Block building at QUT’s Garden’s Point campus.

See our call for papers here: https://icagames.org/games2024crisis/

Registration

Please register at the following link. Registration is free.

Register

Program

The program schedule uses Australian Eastern Standard Time (AEST).

8:45amArrival 
9:00amWelcomeMaxwell Foxman, Brendan Keogh, Benjamin Nicoll
9:15amKeynote: Playing with the material traces of crisisDr Lawrence May
10:00amMorning tea 
10:30amSession 1: Play and cultureChair: Erin Maclean
10:30amProtest Games and Crisis SpacesHugh Davies
10:45amEmotional Flow in the Hybrid ACG Culture: A Computational Study on the Japanese Players of Genshin ImpactZhaoyin Chu
11:00amPlaying with Streams: The Politics of Play on YouTubeDouglas Schules and Martin Roth
11:15amMobile Esports in Indonesia: Intergenerational synergies and tensionsHaryo Pambuko Jiwandono
12:00pmLunch 
1:00pmSession 2: Industries and labourChair: Stephanie Harkin
1:00pmPlaying in ruins: the politics of catastrophe and possibility at the end of the worldEmma Fraser
1:15pm(Un)sustainable growth and the videogame industryBrendan Keogh
1:30pmPlay Stakes Above the Game: Precarity and Prospects of Shoutcasting in the Gig EconomyFengbin Hu
2:15pmSession 3: Gender and resistanceChair: Hugh Davies
2:15pmTechno-Femininity in the Pink PC: From the iMac G3 to PC BuildsStephanie Harkin
2:30pmHegemonic games culture in crisis: Narratives of gender diversity around shooter videogamesErin Maclean
2:45pmBaipiao (“freeriding”) as an Everyday Feminist Resistance: Chinese Women’s Transgressions in Mr Love: Dream DateZishan Lai
3:30pmAfternoon tea 
4:00pmSession 3: Play and receptionChair: Lawrence May
4:00pmChoose your enjoyment: In defence of player freedomBenjamin Nicoll
4:15pmVideogames with Historical Settings: The Impact on the Player HistorianJacqueline Burgess and Christian Jones
4:30pmThe potentiality of language learning in puzzle games: A case study of Chants of SennaarXin Pan
5:15pmEnd of event 

Conference Keynote

Dr Lawrence May is a lecturer at the University of Auckland in New Zealand. His research explores meaning-making in player communities and the intersection of videogames with ecological crises. He is the author of Digital Zombies, Undead Stories (Bloomsbury, 2021), which examines emergent narrative in multiplayer contexts and the place of zombies in contemporary videogames. Lawrence’s work has also been published in journals such as Game Studies and Games and Culture.

Sponsors

We would like to thank the following sponsors for making this event possible

University of Oregon, School of Journalism and Communication

The Esports and Games Research (EGR) Lab

Queensland University of Technology Digital Media Research Centre

Nanyang Technological University

University of Southern California, Annenberg School for Communication and Journalism

Michigan State University, Department of Media and Information

The Ohio State University, School of Communication

The Higher Education Video Game Alliance

DiGRA Australia

The Digital Games Research Association Australia

The Social & Interactive Media Lab