The ICA Games Studies Division (GSD) welcomes research from multiple disciplines that investigate human communication related to games in some capacity, including the study of games themselves as well as communication phenomena associated with games. Topically, in addition to (video/digital) games, the scope includes many forms of advanced media experiences (e.g. virtual reality, augmented reality, and mixed reality) and simulations. Disciplinarily, the GSD fosters intersections between communication and media studies, cultural studies, social sciences, computer sciences, design, cognitive sciences, engineering, education, health studies, and information technology studies. We encourage submissions using a wide array of theoretical and methodological approaches (including but not limited to critical/rhetorical, qualitative, and quantitative research methods).
More specifically, our division welcomes papers, panels, and poster presentations on GAMES topics involving (but not limited to) the following:
- social, psychological and political uses and effects
- users’ motivations and emotional, cognitive, and psychophysiological experiences
- cultural affordances, uses, and meanings
- contextual, critical, and socio-political analyses
- comparative media analyses
- human-computer interaction
- design principles and considerations
- educational, industrial, instructional and business application
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